Brain games
Chesspedition's brain games are short chess exercises you can play in a minute: naming squares, finding a knight's route, rebuilding a position from memory, judging whether a move is legal. Each one trains a piece of board vision that helps in real games. They are free, need no account, and keep your best scores on your own device.
Name the Square
A 30-second game for learning chess coordinates: a square is named, you tap it on a board with no labels. Play from White's side or Black's.
Knight Path
A knight, a target square and 60 seconds: hop the knight to as many targets as you can. Trains the knight's awkward geometry.
Eight Queens
The classic eight queens puzzle on a board you can tap: place eight queens so that no two share a rank, file or diagonal. Timed, with attacks shown.
Reflex
A reaction time test: a square lights up after a random wait and you tap it as fast as you can. Five rounds, average in milliseconds.
Piece Pairs
Sixteen cards face down, eight pairs of chess pieces. Turn two at a time and find every pair in as few turns as you can.
Position Recall
Look at a position for six seconds, then put every piece back from memory. Each perfect answer adds a piece.
What Moved
A position is shown, then shown again with one piece somewhere else. Tap the piece that moved. Ten rounds.
Legal Move
A real position and a move: say whether the move is legal. Pins, checks and blocked lines included. One minute.
Check Count
A real position is shown: count the moves that give check and press the number. One minute. Trains the habit of looking at every check.
Mate Dash
Every position has a checkmate in one move. Find as many as you can in two minutes; the positions get harder as you go.
Safe Passage
Take a knight to the target square past the black pieces without ever landing on a square they attack. One more piece guards the board after each crossing.
Mind's Eye
A piece is shown, then taken off the board. Its moves are told in words. Follow it in your head and tap the square where it ends up.
Blunder Check
A position from a real game and a move about to be played: decide whether it is a good move or a blunder. Ten rounds, with the line that proves it.