A position from a real game is shown with a move that is about to be played. Decide: a good move, or a blunder? Ten rounds.

Blunder Check

Blunder Check trains the habit that saves the most games: asking what is wrong with a move before it is played. A position from a real game is shown with the move about to be made, and you decide whether it is a good move or a blunder. The page then shows the line that proves it.

How to play

  1. Press Start. The board shows the position, with the move that is about to be played marked on it.
  2. Press "Good move" or "Blunder".
  3. You are told which it was. For a blunder you see the moves that punish it; for a good move, how the game went on. After ten rounds you see your score.

Questions

How does the page know which moves are blunders?
From the Lichess puzzle database. Each puzzle starts with a move that allowed a winning tactic, which an engine found and verified: that move is the blunder. The solver's reply in the same puzzle is the one good move in its position.
Is a "good move" just any reasonable move?
No. The good moves shown here are the only moves that keep the advantage in their positions, so each answer is clear cut.
How should I think about each position?
Look at what the move leaves undefended and which checks, captures and threats the other side then has. If one of them wins material or mates, the move is a blunder.

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