A target square will be marked. Tap squares to hop the knight to it, then to the next one, for 60 seconds.
Knight Path
Knight Path trains you to see the knight's moves. A knight stands on the board and a target square is marked. Hop the knight to the target with legal knight moves, then to the next target, as many times as you can in 60 seconds. After each target the page says whether you took the shortest route.
How to play
- Press Start. The knight's legal moves are not shown: tap the square you want it to jump to.
- A tap on a square the knight cannot reach is ignored and counted as a slip.
- When the knight lands on the target you score a point and a new target appears. The page tells you how many moves the shortest route had.
Questions
- How does a knight move?
- Two squares in one direction and one square to the side, in an L shape. It is the only piece that jumps over others, and every move takes it to a square of the other colour.
- How many moves can a knight need?
- On an empty board a knight can reach any square in at most six moves. The longest trip is from one corner to the opposite corner.
- Why is this worth practising?
- Knight forks and knight routes are hard to see because the piece does not move in straight lines. Finding its path quickly is a skill that shows up in real games.